![]() This study focuses on how dispositional and interactive media habit factors are related to GTP and two forms of problematic interactive media. However, some players have reported feeling distress due to their GTP. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively common and not necessarily negative. Research into Game Transfer Phenomena (GTP) examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions (e.g., hallucinations and recurrent thoughts) and self-agency transient changes (e.g., automatic behaviors) related to video games. The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. 2Department of Psychology, MacEwan University, Edmonton, AB, Canada.1Centre for the Science of Learning & Technology, University of Bergen, Bergen, Norway.Ortiz de Gortari 1* and Jayne Gackenbach 2* ![]()
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